claude code mod · themes

Sixteen looks. Pick one you can see first.

Each card is the same moment of a session — tool rows, a block, the finish line, the one-row gate notice and the prompt — drawn in that theme. The spinner verbs, finish word and block tag belong to the theme too; the numbers are examples.

Turn the mod on once: deadeye config set mode.mod on. Then pick from inside Claude Code with /deadeye theme (a list; enter keeps), set one by name with /deadeye theme nord, or from a shell with deadeye config set mod.theme nord. The same key either way; it applies on the next turn.

With mod.repaint on (the default) the theme also recolours Claude Code's own accent, prompt border and diffs. Your terminal's background and font stay yours — the card backgrounds show each palette's intended terminal colours.

deadeye originals

Made for the marksman

community palettes

The terminal themes people already use, deadeye-styled

Ports of each palette's published colours, each with a small deadeye twist in its spinner and finish line. Pair one with the matching terminal theme and the mod blends in.

auto

Let the level choose

deadeye config set mod.theme auto follows the coder level, so the look tells you what mode you're in:

Coder levelTheme
marksman, spotterMarksman
sniperNight Vision
reviewBlueprint
offGhost